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Re: [XaraXtreme-dev] Move from CDraw to AGG

> > Cairo is a good choice to replace the CDraw XaraLX default graphical
> > engine. But why none of you want to consider the alternative excellent
> > graphical engine written in C++ and available for any possible
> > platforms under GPL since the version 2.5 - AGG (stands for Anti-Grain
> > Geometry). Recently, I've asked Xara dev team at the forum to do the
> > comparisons between CDraw and AGG but the request was silently
> > ignored.
> >
> > I'm sure, most of you already knows the library I'm talking about. For
> > those who doesn't I give the URL: http://www.antigrain.com
> >
> Hmmz, it would be best if things are done in such a way that any
> engine can be plugged in the place of CDraw.

Fully agree.

BTW I saw AGG, trying to use it in my own project. At first look it looks very candy.
But in real world it is damn slow for me, comparing to Xara. It can't draw circle with thik line in reasonably amount of time.

IMHO the main goal to use Cairo is to achieve hardware acceleration in future.