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RE: [XaraXtreme-dev] Mac Developer - good news
- From: "Phil Martin" <Phil@xxxxxxxx>
- Date: Sat, 12 Aug 2006 00:22:53 +0100
- Subject: RE: [XaraXtreme-dev] Mac Developer - good news
Hi Christian,
I still don't think you should be editing setup.h in wxWidgets - it's
designed to accept config settings from the outside world so there ought
to be a way of passing them in without editing setup.h. Right, Alex?
And related to that point, if we're creating an Xcode project for XaraLX
developers to use, wouldn't it be better of they used an Xcode project
to build wxWidgets too? That would be more consistent and I think Xcode
projects are smarter about references to each other than to general
libraries. If you want to push ahead building wxWidgets on the command
line, though, please carry on. Better to get something going than to be
too perfectionist at this stage.
Some crashes, error messages and odd colours you might get when loading
XAR files are probably to do with the byte-order of floats and doubles
in XAR files. If you can sort out a way to load those properly you might
find the program takes a huge leap forward. (See the float and double
overloads in hardwaremanager.h.)
Can you load in designs/BLUECAR.xar successfully? If so, please email us
a screen shot.
Phil
> -----Original Message-----
> From: owner-dev@xxxxxxxxxxxxxxxx
> [mailto:owner-dev@xxxxxxxxxxxxxxxx] On Behalf Of Cristian Bortes
> Sent: 11 August 2006 15:09
> To: dev@xxxxxxxxxxxxxx
> Subject: [XaraXtreme-dev] Mac Developer - good news
>
> Hi,
>
> This is the daily status regarding XaraLX XCode project.
>
> First I want to say that I successfully completed to compile
> and run for the first time XaraLX XCode project.
> The menus are working, you can select tools but it crashes
> when trying to load a project.
> Also when starting the application I get an error that could
> not find ImageMagic 6.0.0.
>
> For this I built wxWidgets using terminal make files:
> ../configure --enable-monolithic --disable-shared
> --enable-unicode --enable-postscript --enable-debug-flag
> --enable-precomp-headers and had the wx_macud-2.6.a library
> as the result.
>
> Then when building XaraLX I received: undefined symbols wxUSE_HOTKEY.
> For this I again configure wxWidgets and then I set the value
> of wxUSE_HOTKEY to 1 in
> "wxMac-2.6.3/osx-build/lib/wx/include/mac-unicode-debug-static
> -2.6/wx/setup.h"
> .
> After that I ran make again for wxWidgets and then built
> XaraLX project.
>
> Regards,
> Cristian
>
>
>
>
>