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Re: BLUECAR.xar (was Re: [XaraXtreme-dev] Mac Developer - good news)
- From: Alex Bligh <alex@xxxxxxxxxxx>
- Date: Sat, 12 Aug 2006 12:13:06 +0100
- Subject: Re: BLUECAR.xar (was Re: [XaraXtreme-dev] Mac Developer - good news)
Ben Fowler wrote:
On 12/08/06, Phil Martin <Phil@xxxxxxxx> wrote:
Hi Christian,
I still don't think you should be editing setup.h in wxWidgets ...
See http://www.wxwidgets.org/wiki/index.php/Setup.H and
http://www.wxwidgets.org/wiki/index.php/Installing_On_MacOS_X_Using_Apple%27s_Developer_Tools
. It is certainly true that 'setup.h' is created during the building
of the wxWidgets libraries; but I am not certain that there is an
absolute prohibition against editing it.
The view of the wx Mac developers I spoke to on IRC between my
two contradictory posts was this:
* EITHER use ./configure, from the command line, and pass the
appropriate parameters; you can still use X-Code (apparently)
for editing source files, but it should be made to build just
be executing "make".
* OR use an X-Code and an X-Code project. The X-Code project is
build by bakefile at the moment, though some people had a go
at doing this, but never finished it. So it gets out of
date occasionally (especially on 2.7) but should work on 2.6.
You will however have to edit setup.h manually.
* Do not mix the two methods.
The advantage of the X-Code project mechanism is that it is far
easier to build a universal binary that way. UB's are not good
for development in that building takes twice as long. Their view
was "use ./configure etc. because it's easier and things won't
go wrong - getting it to work with XCode is actually harder".
(note the above applies to how wxWidgets is built, not how
Xtreme is built; however, it should be just as easy to build
Xtreme using ./configure ; make).
Note the link you provided was quite old.
Caveat: I haven't actually tried any of this...
Alex