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RE: [XaraXtreme-dev] Problem with contours loading Groucho2.xar



8bpp files saved as JPEGs?  How is that possible? That's not a Camelot
feature I'm aware of.

Charles


> -----Original Message-----
> From: owner-dev@xxxxxxxxxxxxxxxx 
> [mailto:owner-dev@xxxxxxxxxxxxxxxx] On Behalf Of Gerry Iles
> Sent: 28 June 2006 12:35
> To: dev@xxxxxxxxxxxxxx
> Subject: RE: [XaraXtreme-dev] Problem with contours loading 
> Groucho2.xar
> 
> Not specifically in response to this message but r1377 fixes 
> the RGB order issue with the bitmap textures in this file so 
> the frame now renders as brown rather than blue.  The various 
> textures in this file are 8bpp but have been saved as JPEGs 
> along with an 8bpp palette and the code that converted the 
> JPEG back to 8bpp on loading was swapping R and B on non-MSW builds.
> 
> Gerry
> 
> -----Original Message-----
> From: owner-dev@xxxxxxxxxxxxxxxx 
> [mailto:owner-dev@xxxxxxxxxxxxxxxx] On Behalf Of Gavin Theobald
> Sent: 28 June 2006 10:04
> To: dev@xxxxxxxxxxxxxx
> Subject: RE: [XaraXtreme-dev] Problem with contours loading 
> Groucho2.xar
> 
> Could it be that some files had been built with the flag set, 
> but not others? I don't know if this would be possible.
> 
> Gavin
>