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RE: [XaraXtreme-dev] Problem with contours loading Groucho2.xar
- From: "Charles Moir" <CharlesM@xxxxxxxx>
- Date: Wed, 28 Jun 2006 12:37:03 +0100
- Subject: RE: [XaraXtreme-dev] Problem with contours loading Groucho2.xar
8bpp files saved as JPEGs? How is that possible? That's not a Camelot
feature I'm aware of.
Charles
> -----Original Message-----
> From: owner-dev@xxxxxxxxxxxxxxxx
> [mailto:owner-dev@xxxxxxxxxxxxxxxx] On Behalf Of Gerry Iles
> Sent: 28 June 2006 12:35
> To: dev@xxxxxxxxxxxxxx
> Subject: RE: [XaraXtreme-dev] Problem with contours loading
> Groucho2.xar
>
> Not specifically in response to this message but r1377 fixes
> the RGB order issue with the bitmap textures in this file so
> the frame now renders as brown rather than blue. The various
> textures in this file are 8bpp but have been saved as JPEGs
> along with an 8bpp palette and the code that converted the
> JPEG back to 8bpp on loading was swapping R and B on non-MSW builds.
>
> Gerry
>
> -----Original Message-----
> From: owner-dev@xxxxxxxxxxxxxxxx
> [mailto:owner-dev@xxxxxxxxxxxxxxxx] On Behalf Of Gavin Theobald
> Sent: 28 June 2006 10:04
> To: dev@xxxxxxxxxxxxxx
> Subject: RE: [XaraXtreme-dev] Problem with contours loading
> Groucho2.xar
>
> Could it be that some files had been built with the flag set,
> but not others? I don't know if this would be possible.
>
> Gavin
>