[Date Prev][Date Next][Thread Prev][Thread Next][Thread Index]

RE: [XaraXtreme-dev] Problem with contours loading Groucho2.xar



These clipart files were originally saved as .web which allows all
bitmaps to be saved as JPEGs.  8bpp ones are saved with their original
palette so they can be converted back to 8bpp on loading.  This has been
a feature of the Xar format for as long as I can remember.

Gerry

-----Original Message-----
From: owner-dev@xxxxxxxxxxxxxxxx [mailto:owner-dev@xxxxxxxxxxxxxxxx] On
Behalf Of Charles Moir
Sent: 28 June 2006 12:37
To: dev@xxxxxxxxxxxxxx
Subject: RE: [XaraXtreme-dev] Problem with contours loading Groucho2.xar

8bpp files saved as JPEGs?  How is that possible? That's not a Camelot
feature I'm aware of.

Charles


> -----Original Message-----
> From: owner-dev@xxxxxxxxxxxxxxxx 
> [mailto:owner-dev@xxxxxxxxxxxxxxxx] On Behalf Of Gerry Iles
> Sent: 28 June 2006 12:35
> To: dev@xxxxxxxxxxxxxx
> Subject: RE: [XaraXtreme-dev] Problem with contours loading 
> Groucho2.xar
> 
> Not specifically in response to this message but r1377 fixes 
> the RGB order issue with the bitmap textures in this file so 
> the frame now renders as brown rather than blue.  The various 
> textures in this file are 8bpp but have been saved as JPEGs 
> along with an 8bpp palette and the code that converted the 
> JPEG back to 8bpp on loading was swapping R and B on non-MSW builds.
> 
> Gerry
> 
> -----Original Message-----
> From: owner-dev@xxxxxxxxxxxxxxxx 
> [mailto:owner-dev@xxxxxxxxxxxxxxxx] On Behalf Of Gavin Theobald
> Sent: 28 June 2006 10:04
> To: dev@xxxxxxxxxxxxxx
> Subject: RE: [XaraXtreme-dev] Problem with contours loading 
> Groucho2.xar
> 
> Could it be that some files had been built with the flag set, 
> but not others? I don't know if this would be possible.
> 
> Gavin
>